Twister

Kindergarten, Grade 1

Created by:

Math & Movement

Activity Instructions

Use the game ‘Twister’ as your basis for this activity. Instead of a spinner, you can call out words or draw from word cards you created. Students must follow your instructions. If a student falls or places a hand or foot on an incorrect word, they are out of the game. Continue until only one student is remaining.

Round 1 example: Right hand on “by”
Round 2 example: Right foot on “look”
Round 3 example: Left hand on “cold”


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